Work Experience

 

Funcom
I had an internship at Funcom Montreal, where I worked on their tools team.  My role here was to develop new functionality, fix update existing code, and fix bugs.  This development was done entirely in C++.  This internship also taught me a lot about remote debugging, as I would occasionally...
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iPadPicture
I am worked with a small team of four to produce an application for the iPad.  We developed in Objective-C with Xcode.  My role on the project was to develop the functionality to take input from the user, format it, and print it out in PDF form. The Planned Parenthood of Northern New...
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RangoCoverArt
I worked as an intern at Behaiour Interactive Inc. (formerly Artificial Mind & Movement) on Rango, a game based on the movie of the same name.  I was part of a team of around 75 people and personally worked on the boss fight gameplay mechanics.  I worked in C++, Lua,...
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IBM_Logo
The IBM virtual spaces project was project I was on under a non-disclosure agreement while at the Emergent Media Center at Champlain College.  I worked with a team of other programmers to create three-dimensional business solutions in the open-source version of Second Life, OpenSim.
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Breakaway
Breakaway is a serious game funded by the United Nations Population Fund. Breakaway is a game with the goal of ending violence against women. My role on the project was originally to prototype the mechanics, but I later became the lead programmer.  The game is being developed in Flash using...
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Dustin King
Dustin King is a serious game made in Flash to promote concepts of information literacy.  I started on this project as a gameplay engineer working in Action Script 3 (AS3) and later became the lead.  The team consisted of about 10 people while I was on it. I started working on...
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Zeemote Controller
My internship at Zeemote required me to test both software Development Kits (SDKs) as well as games to see if the met functionality standards.  I worked extensively with their JS1 controller, a Bluetooth remote control for cell phones.  Bug tracking was done through Bugzilla.  Nokia, Sony Ericsson, as well as...
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