Phyine is a physics engine that I am making as part of my Game Physics class.  The name comes from the combination of the words “physic” and “engine”.  I am developing Phyine in C++, while following the example one provided to me in the book Game Physics Engine Development, by Ian Millington.  In this class we are covering topics such as particle systems, mass aggregate, rigid body, and collision detection.  I will have all of these aspects in my final engine iteration I will have at the end of the semester.